War And Magic Guide

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Into ns Odd

This product ist no longer available from shasheelamotors.com

Average Rating:4.7 / 5
Ratings Reviews Total

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Into the Odd ist great, really user-friendly und great zum new players. Just knocked turn off one star as electric Bastionland ist out now, and is also better!


Really quick and easy zu run; simple kommen sie create monsters and challenges weil das the players; allows for a gewächs of imagination, however with some great inspiration in the form of random tables. In excellent game zum those looking for something fast, light and fun.


An Endzeitgeist.com review

This roleplaying game/sourcebook clocks in at 50 pages, 1 buchseite front cover, 1 seite editorial, 1 seite ToC, 1 page rückseitig cover, leaving us with 46 pages des content, to adjust out bei 6’’ von 9’’ (A5), so let’s take it a look!

This review was requested von one des my patreons, kommen sie be undertaken punkt my convenience.

All right, I’ve already referenced this little RPG in quite a few of my reviews des rules lite systems, so it’s high time ich covered this one!

Now, ns game’s chassis zu sein remarkably simple an its presentation, though the game go indeed arbeiten best weil das roleplaying video game veterans. Die extremely condensed presentation renders explanation and grasping the basics simple, but pistole novices may need part guidance. While the game is counted among the OSR-game systems, it substantially deviates from die traditional rules chassis.

Into the Odd knows 3 attributes: Strength, Dexterity and Willpower. Freundin roll 3d6 weil das each. Then freundin roll d6. These last d6 space your starting Hit Points.

The other rules are an in similar way basic: in order kommen sie succeed a save, freundin roll with a d20 equal kommen sie or under your attribute. 1 constantly succeeds, 20 zu sein always a failure. Combat is divided into Turns. The head of the group makes a Dex save zu determine who goes first. This is one of the few instances where die rules are aggravating bei their brevity. More precision ~ above how initiative works would have been nice. On die PC’s turn, they kann move and perform one activity – assaults are an action, und here the game yes, really differentiates chin from other games. Sie see, wie you attack, freundin ALWAYS HIT. Exact same goes for enemies. This provides combat fast, but also really, really deadly. Damages depends on die weapon you wield, and two factors: startseite or other problems reduce damage kommen sie d4, when epic, danger stunts, attacks from behind, etc. Boost damage zu d12 – these damage de/increases are recognized as “impaired” and “enhanced”, respectively. Armor reduces damages incurred, yet not von much. The system ist very offense-heavy.

If a character takes damage, they lose that many Hit Points; as soon as they have no fight Points left, they rather reduce your Strength von the overabundance amount. Once sie take damage to Strength, you so need to make a Strength conserve or take crucial damage. If sie take crucial damage, you oase 1 hour, during which in ally needs to tend zu you – impede that, freundin die. Additionally, sie can’t take anymore actions until you’ve perfect a short rest, which is defined as a “a few minutes” – no precise amount zu sein given, and a brief rest recovers every hit point out lost. Complete Rests take a whole hauptsächlich and also restores damage incurred zu all capability scores.

Okay, however what if you rolled yes, really badly on die ability scores and hit points? Well, it is one von the cooler ideas von the game: the background package. You consult a table and look punkt your highest ability Score und your hit Points: If your highest capability score’s a lining 18 and you managed zu roll 6 struggle Points…you’ll anfang the game with a mace, a pigeon…and disfigured. If your highest ability score is 3-9 und you only schutz 1 fight Point, freundin get a sword, a pistol, modern armor und the ability zu sense surrounding unearthly beings. What does the mean? those “nearby”?

Well, this is at the very latest wherein you’ll fall on one side des the spectrum or another. This video game very viel focuses ~ above one aspect of the ideology damit verbundenen with ns OSR, und that would be “rulings, notfall rules.” While die book later tells sie that ns referees task ist to maintain consistency throughout campaigns, the matt of reality remains that rather a few von these contents could have used some much more detailed commentaries, punkt least part rudimentary guideline. Bei the example above, stating that the character goes first when encountering such targets sans rolling would certainly not have taken nach oben much ja wirklich estate. Now, this is my mitarbeiter opinion, yet I have seen much more than oen yes, really rules-lite video game that ist CRISP und PRECISE an its rules, and this book, weil das the most part, fits right into this category. This makes such instances even much more glaring, hinweisen least zum me as a person. But I’ll sloop down this weil das now und revert zu my reviewer stance.

Characters breakthrough after completed expeditions – ns game, together a default, knows usually 5 levels. On a endured expedition, you gain d6 struggle points und roll d20 for each ability score. If freundin roll higher than the score, you increase it by 1. Kudos: There room quick and dirty rules for running businesses, organizations and the like; these fit on a einzel page.

The background packages so ties in with equipment: Coinage is pennies (p), shillings (s) and guilder (g); 100 pennies do a shilling, 100 shillings make a guilder. The equipment comes v sample prices, with aforementioned super-powers one exception von unpriced components. Similarly, ns “penalties” zum good roll are notfall really priced. Sie may ende up as mute, zum example. This isn’t that bad (unless the annoys freundin while roleplaying), as there zu sein no spellcasting in the traditional sense. Instead, computers that rolled badly can get a so-called “Arcanum.”

Arcana space the taste source des magic below – they basically space magic/super-science items that everyone covets, und chances are, you’ll schutz a few of them in your starting group. Arcana room grouped an three categories: 20 constant arcana are provided and allow sie to siegel doors, windows, etc. Wrinkles space betwee flat surfaces, speak with various other beings, blind targets, etc. Ns ideas here are great, and same stop true for greater und legendary arcana, though these tun können only be gotten über adventuring. A page is devoted zu sample ideas weil das them as well, and the GM-section does carry out a couple of more ideas for arcana. It zu sein a little puzzling zu me that die GM-section arcana differentiates between one-use/consumables und weapons, but does notfall employ die same clarification zum the arcana presented. Ich adore die concepts here, though i don’t fully grasp why an especially unlucky characters can’t have more potent arcana. The background table, as cool as that is, does not always feel also it that reward-ratios.

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If sie want bei example on exactly how opaque in Arcanum can be, let me quote the push Needle’s, a better arcanum’s, whole text: “If die target takes critical damage today, castle explode an a bloody mess.” Okay, deswegen is this a weapon? walk it call for that you lakers the target? just know it? just how often can it be used? If freundin don’t care around ANY of these questions, climate you’ll absolutely adore die rules presented here. If freundin do, however, then this will prove to feige somewhat frustrating weil das you. Needlessly so, ich might add – establishing one collection of briefe global rules zum arcana usage could have preempted a gewächs of ns confusion these may cause. Und it’s notfall like the book doesn’t have the space. And, even if sie prefer die purely narrative judgment component – die book walk already have that! by using Willpower, you kann sein coax arcana to do things that are not their usual function! (As in aside: i really liebe this wide-open means des using arcana bei creative ways, und we even get an example; I’m not against die like – but it’d be better und cooler if die base functions, sie know, whereby precise…)

The referee section zu sein similarly quick, painless and to ns point: We obtain some general advice on how kommen sie describe die game; that, if luck’s called for, you roll a d6, with a high result favoring players. We acquire simple, globalen rules zum monsters, a couple of actually pretty kühl sample creatures and a page des hazards. Creatures and hazards tie in what, kommen sie me, renders the taste selling point von this game, namely die setting constantly implied through the rules und Arcanum-based operations: That would certainly be the “Odd World”, where Bastion, ns Bas-Lag-ish hub des mankind serves as die massive heart des civilization an a attention world.

14 pages des this book are dedicated to the Oddpendium, basically a massive array von generators found an the back, which partially is intended zu help freundin make Bastion kommen sie alive. That allows weil das quick nennen generation. Past that, die generators administer occupations and capabilities, courtesy exhibited und connections, things that may schutz befallen the NPCs, and more. Generators zu establish die feeling von streets, whether there are means kommen sie access the honeycomb-like underground und sample businesses kann sein be found. Oh, und there ist a table that functions “Insane council Decisions”, including a public solution chart. I really smiled wie man reading the “War through all other cities” zu sein deemed nur as insane together “outlawing same-sex marriage.” the Oddpendium so features 2 pages des tables zum creature inspirations and two the let sie determine what’s in the darkness beyond. This ist btw. A great place to klasse that “darkvision”, while mentioned, no codified hinweisen all in the book, deswegen yeah – she probably getting a great picture von whether this is zum you or not. Native a layout point of view, ns Oddpendium, while yes, really helpful, does feel choose page-bloat: that is tables only cover about 2/3rds of the page, leaving a last of white room in in already slim booklet. Room that could schutz been to fill with much more entries per table. I strongly imply implementing die citycrawl-tricks indigenous Vornheim wie man running Bastion – ns tables alone will not suffice kommen sie make it kommen sie alive, as info is a little bit sparse. While ich did enjoy ns 3 pages von playing examples, ich honestly would oase preferred ns space used otherwise.

The last 9 pages von this booklet ich need zu talk about would current basically in introductory adventure. This pages are actually put before die Oddpendium in the booklet (makes sense, because you’ll be using the generators more often) and include a briefe settlement write-up, and also a mini-hexcrawl und a dungeon – oddly, ns dungeon is depicted before die mini hexcrawl the leads kommen sie it. There space no player-friendly versions des the maps includes zum VTT-play or die like. However, random encounter tables very viel are included an the module, und the wilderness section even gets a weather table. Nice!

The following paragraphs möchte contain SPOILERS, together I’ll discuss briefly die adventure included an the book. Potential players must jump front to the conclusion.

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All right, only referees around? Great! deshalb yeah, this adventure is in exercise an extremely concise writing, together you kann see bei the wilderness of the herbst Marsh:

“House (sinking right into marsh, cleared out, broken crockery, furniture smashed and burned); Woodshed (sinking into marsh, tools, tot horse).” This zu sein minimalist, yes, but it manages zu actually evoke atmosphere, with critters proper taking hoch more room than that and coming with unique tricks. Balck coral’s cold und extinguishes flame; anemones attempt kommen sie create drones, bunkers hide critters that kann sein instantly kill sie with an essential damage an a manner befitting von horror games… This ist inspired. Exact same goes zum the dungeon, i m sorry is in exploration of in Iron Coral that has actually recently grown. It includes neu arcana, kühl critters und hazards and makes, combined with ns wilderness, zum one of the best introductory modules i’ve read bei quite a while. Big kudos, for this really left me craving weil das more in this weird world!

Conclusion:

Editing and formatting room either nigh perfect or proper good, relying on how sie look weist it; ~ above a formal level, there ist nothing to complain about, yet whether or not you’ll enjoy die rules counts wholly on even if it is you kann sein tolerate ns unnecessary amount of rulings you will do it need kommen sie make. Layout adheres zu a no-frills two-column b/w-standard. The artworks in b/w throughout deserve special point out – they are weird, inspiring and neat indeed; die pdf has actually a full-color illustration on die inside of the former cover, which, alas, is just b/w an the PoD booklet. Large downside zum the pdf: die electronic version has NO BOOKMARKS. An this day und age, this is a huge bummer und comfort detriment, particularly weil das a core book. I strongly suggest getting print here; zum the digital version, detract a whole star from my last verdict.

Reading the above and really examining this book made me much more critical of Chris McDowall’s “Into ns Odd” than i was going right into this review. Sie see, the game succeeds at many of its tasks an admirable ways; it presents a fast-paced, deadly and fun game that zu sein PERFECT weil das convention games, long train rides und similar occasions. It’s easy kommen sie grasp, in der nähe des to learn and precise bei its presentation regarding its main point functionality. Ultimately, ns book, though, make the efforts to oase its cake and eat it, too. On die one hand, it’s yes, really rules-lite und easy kommen sie grasp, yet on ns other hand, it supplies a lot of exceptions and small tidbits that need some GM-experience und a continuously structure amount des rulings that need zu be retained consistent, wie a einzel paragraph of super-basic global rules, when a einzel explanatory line, would schutz sufficed to exterminate this vagueness and made sachen more comfortable zum the referee. This zu sein NOT a question von rules lite vs. Rules heavy, mind sie – it’s just a matter of precision in the details, and this is where the system struggles. The precision just extends to the big picture, wie it’s apparent that this pretty thin booklet could have easily fitted the required rules inside. Reduced down on ns blank space, on die needlessly substantial playing example…just to benennen two options. I am harping top top this to die extent ich am, because Into the Odd is dafür damn close kommen sie being a 5 stern + seal of approval masterpiece, only to struggle bei these unnecessary instances.

That gift said, I blieb very much found myself liking this book, greatly due to die amazing and compelling implied setting that make me yes, really wish there had been much more space devoted to it, the there’d oase been more detail for Bastion etc. This is truly atmospheric und the setting and rules create this weird union that keeps this book compelling und a great reading experience.

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So, how to rate this? Well, ich won’t lie, there room few systems that oase made me grit mine teeth zu this extent; Into the Odd ist frankly genius bei its simplicity when it does things right; and this extend to ns rules, their presentation and the setting. However, it unexpectedly becomes inconsistent an its details, and this is, an a book von this quality, nur frustrating to witness. Without including much bei the way von complexity, with but a few paragraphs, this could oase been something truly special und my favorite rules lite game out there. Together presented, it is a game that you’ll love if you don’t mind the inconsistencies an the details und requirements zum quite a lot of rulings; weil das those who desire precision, I kann sein only tentatively recommend this, though ns implicit setting und the module execute make this worth checking out. My last verdict, viel to mine chagrin, tun können thus notfall exceed 4 stars. I sincerely hope the there’ll it is in a second version some work – ns engine und setting deserve as much, worthy this included notch that will make castle phenomenal.